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Voodoo Games

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Voodoo SAS ist ein französischer Videospielentwickler und -verleger mit Sitz in Paris. Das Unternehmen wurde von Alexandre Yazdi und Laurent Ritter gegründet und konzentriert sich auf kostenlose "Hyper-Casual-Spiele" für Android und iOS. Voodoo Games creates board games with easy to learn but still challenging game mechanics, great designs and high quality game components! Vor zwei Jahren kannte kaum jemand den Mobile-Gaming-Publisher Games vertreten: Neben „Helix Jump“ mit „neuroplanner.co“, „neuroplanner.co 2“. Verlagseite von Voodoo Games aus Bischofsheim(DE) auf neuroplanner.co, Xibalba, Karnivore Koala. How GameAnalytics helps Voodoo identify and release hit mobile games each month. alt. Players. 1+ billion. Employees. Platform.

Voodoo Games

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Developers should focus on building games that people around the globe want to play, not just what appeals to them personally. In neun Minuten spielt er zehn Partien. Wenn ein Spiel eine niedrige Retention hat, killen wir es. Täglich die besten Online-Marketing-Trends in dein Postfach! A visual reworking of a classic format. You really like case studies, huh? In just a few short years, Voodoo has released a string of hyper-casual hits. In order to scale quickly, they wrote a script to scrape the Google Play store, allowing them to quickly compile the details of thousands of studios for outreach see more. Using what they had learnt — tirelessly optimizing UA and monetization strategies — Voodoo adapted their approach and published Paper. For publishers like Voodoo Games, using data to identify titles with the best potential, as well as optimize core gameplay loops, is key to their continued success. Doch der Vermarktungsstil von Voodoo vermittelt den Eindruck, die Aufmerksamkeit des Nutzers bis an die Grenze ausreizen zu wollen. With the many different GameAnalytics SDKs and a custom API integration into our own platform, we can synchronise insights and feedback with our partners and streamline the Beste Spielothek in Neesener HРґgerei finden process. Das Spielprinzip von Helix Pot Douglah 7 lässt sich innerhalb von Sekunden erfassen.

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The company was founded in by Alexandre Yazdi and Laurent Ritter, and focuses on free-to-play " hyper-casual games " for Android and iOS.

As of December , games released by Voodoo were collectively downloaded 2. Voodoo was founded in by Alexandre Yazdi and Laurent Ritter.

Through , Voodoo quadrupled in staff count, reaching 80 employees, and expected to grow to people by the end of Voodoo has been criticised for producing games that copied game concepts of indie games.

From Wikipedia, the free encyclopedia. For the luxury personal computer brand, see VoodooPC. For the amplifier design company, see Voodoo Amplification.

French video game developer. Les Echos Start in French. Secondly, if they really wanted to make the most of their knowledge of user acquisition and monetization, they would have to apply this to more titles than just their own.

In order to scale quickly, they wrote a script to scrape the Google Play store, allowing them to quickly compile the details of thousands of studios for outreach campaigns.

This efficient approach, combined with data collection and analysis using GameAnalytics, helped Voodoo to identify a new game called Fight List based largely on its promising D1 and D7 KPIs.

It quickly became a hit on the App Stores, reaching 1 position in more than 40 countries. When it comes to predicting the success of a title, simply playing the game is rarely enough.

Data is key for recognizing the games with the greatest potential, and Voodoo reviews this data with user-level access to multiple studios at any given time via GameAnalytics.

Voodoo has now become a world leader at finding and refining diamonds in the rough, using GameAnalytics to see critical KPIs and even game error logs.

Once a game has been released, GameAnalytics still plays a role in progress tracking for the entire Voodoo team, with custom integration via the GameAnalytics Rest API that feeds GameAnalytics data into their own proprietary dashboard.

Within this platform, product managers, game designers and even partner developers work together, using GameAnalytics as a way to regularly monitor and optimize the lifecycle of each and every game across their entire portfolio.

With the many different GameAnalytics SDKs and a custom API integration into our own platform, we can synchronise insights and feedback with our partners and streamline the consultancy process.

Using data to make judgements and informed decisions has proved critical to our success. Follow us here. Login Sign Up.

Customers How GameAnalytics helps Voodoo identify and release hit mobile games each month. Employees Privacy Settings. Privacy Policy update We've recently updated our Privacy Policy and it contains important information about your data and how we use it to provide you the best experience.

Return To Game. World All Time Top Share your favorite with your friends! Share your rating with your friends! Info Video Select tools, jinxes and summons and click 'em onto your doll for high score!

Voodoo Games 300 Millionen Downloads mit nur einem Spiel

Wie bei Romme Spielen Online sind die Werbevideos erst nach einiger Zeit überspringbar, oder das Kreuz, mit dem sie geschlossen werden können, taucht erst nach learn more here Sekunden auf. Tracking an entire portfolio Once a game has been released, GameAnalytics still plays a role in progress tracking for the entire Voodoo https://neuroplanner.co/mit-online-casino-geld-verdienen/lotto-rheinlandpfalz.php, with custom integration via the GameAnalytics Rest API that feeds GameAnalytics data into their own proprietary dashboard. Challenge Taking a game from initial conception, through prototype phases and on to a financially successful launch is a difficult task for even the most established of games studios. Employees In dieser Zeit werden ihm siebzehn unterschiedliche Banner und neun unterschiedliche Video Ads zwischen den Spielen angezeigt. It quickly became a hit on the App Stores, reaching 1 more info in more than 40 countries. Voodoo Games

Remember, it's just for fun, we don't believe in dark magic and don't recommend you do either. Get all your bile and spitefulness out with Virtual Voodoo and in the Real World, forgive, forget and get along with everyone!

Privacy Notice We use Cookies to make our site work, customize content and your experience, provide social media features, measure site usage, and personalize advertising.

Privacy Settings. Privacy Policy update We've recently updated our Privacy Policy and it contains important information about your data and how we use it to provide you the best experience.

Return To Game. World All Time Top Share your favorite with your friends! Share your rating with your friends! Info Video Select tools, jinxes and summons and click 'em onto your doll for high score!

Maneuver a ball through obstacles within a vortex. This game cleverly brings into play progression mechanics like levelling up.

One of the biggest hyper-casual hits of all time. Swallow everything in your path, grow your hole, and kill opponents - there's something deeply satisfying about this game.

Voodoo actually started off as a small team developing and releasing their own games. What originally began as a failed attempt to bring their titles Bool and Quiz Run to market set in motion a journey to hone the process of mobile games publishing.

Using what they had learnt — tirelessly optimizing UA and monetization strategies — Voodoo adapted their approach and published Paper.

You can find out more about the early days of Voodoo in this interview from These first few releases taught Voodoo two things.

Firstly, that the most successful publishers need practical experience in many areas of game marketing.

Secondly, if they really wanted to make the most of their knowledge of user acquisition and monetization, they would have to apply this to more titles than just their own.

In order to scale quickly, they wrote a script to scrape the Google Play store, allowing them to quickly compile the details of thousands of studios for outreach campaigns.

This efficient approach, combined with data collection and analysis using GameAnalytics, helped Voodoo to identify a new game called Fight List based largely on its promising D1 and D7 KPIs.

It quickly became a hit on the App Stores, reaching 1 position in more than 40 countries. When it comes to predicting the success of a title, simply playing the game is rarely enough.

Data is key for recognizing the games with the greatest potential, and Voodoo reviews this data with user-level access to multiple studios at any given time via GameAnalytics.

Voodoo has now become a world leader at finding and refining diamonds in the rough, using GameAnalytics to see critical KPIs and even game error logs.

Once a game has been released, GameAnalytics still plays a role in progress tracking for the entire Voodoo team, with custom integration via the GameAnalytics Rest API that feeds GameAnalytics data into their own proprietary dashboard.

Within this platform, product managers, game designers and even partner developers work together, using GameAnalytics as a way to regularly monitor and optimize the lifecycle of each and every game across their entire portfolio.

With the many different GameAnalytics SDKs and a custom API integration into our own platform, we can synchronise insights and feedback with our partners and streamline the consultancy process.

Using data to make judgements and informed decisions has proved critical to our success. Follow us here.

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